
To actually accomplish it though, they need a few supplies. As you arrive, the Emperor has announced plans for a Great Exodus that will finally free them from their Admiralty inflicted quarantine and trade embargo. It’s a land of mischief, but also one of cruelty and bitterness, where apes feud for souls and status in a Court on the brink of collapse. For the Empire, by far the biggest was creating a place that was a little lighter in tone than many of the islands out there on the Unterzee, but still possible to take seriously.


This is a brief extra pause for that warning to sink in.Įach island in the game has specific purposes and unique challenges.

The Empire is a place of mischief and surprise, best experienced on its own terms before being peeled back. Nothing too spoilery, but I’d recommend at least taking a trip to it before reading on. Needless to say, a few spoilers now follow. Now that it’s finally live, I thought I’d give you a little behind the scenes look at how Sunless Sea islands are actually made, and how I went about designing and building up this one specifically. For the last few weeks I’ve been working on the Empire of Hands, where things are a little lighter, but perhaps no less dangerous. You might remember me from Saviour’s Rocks, that charming little island chain with absolutely no spiders on it whatsoever. Well, I certainly hope so, or we’ve wasted a lot of time! Hello, I’m Richard Cobbett, one of Sunless Sea’s guest writers. It is a rare captain who can venture so close to the Uttermost Edge and return to tell the tale. Keep a tight grip on your Echoes, your soul, and if at all possible, your dignity. To find it, keep zailing East until you hear the distant echo of Salt’s song in your bones.

An occurrence! Something has changed in the Neath! Finally, adventure awaits you in the beautiful but treacherous homeland of the Pentecost apes.
